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44 guides

Castle and research

Leveling your Castle: requirements, order and costs

The buildings each level requires, what to upgrade first, how much it costs to reach Castle 30, and the habits that stop you wasting build time.

Beginner
Heroes and squads

Your first squad and when to change it

A starting squad with SSR and SR heroes, why Tribe is the right pick for kingdom 108, and which hero to replace as each UR arrives.

Beginner
Events

Royal Chest: 7 days to earn keys

The Royal Chest event day by day: themes, Badges of Merit, keys, milestones, and how to play it right before the first Alliance Duel.

Beginner
Heroes and squads

Tavern recruitment: when each UR hero arrives

Which UR heroes can come out of recruitment tickets depending on kingdom age, at what odds, and the dates for kingdom 108.

Beginner
Troops and combat

Waterfall training

Train low-level soldiers, then promote them barracks by barracks: the method, and which barracks to build at each Castle level.

Intermediate
Events

Archery Master: spend your arrows without waste

The rules of the Archery Master event: a grand prize you choose, a guaranteed hit per floor, and how many arrows to plan for.

Beginner
Alliance Duel

Alliance Duel, day 2: Castle Expansion

Decorations, wagons, bounty tasks and construction speedups: how to score big on day 2.

Beginner
Alliance Duel

Alliance Duel, day 6: Enemy Elimination

The highest-scoring day: fighting the opposing alliance, healing speedups and following the R4s.

Intermediate
Events

Gold Mine Conquest

The alliance event with no troop losses: requirements, sign-up, buildings to take and rules to know.

Intermediate
Heroes and squads

UR hero skills: upgrade order and medal costs

Which skill to level first for each of the 15 UR heroes, in PvP and against bosses, and how many Skill Medals each step costs.

Intermediate
Troops and combat

Going to another kingdom without teleporting

Two ways to go plunder in another kingdom without a teleport item: through a wagon, or through the Duel's Alliance Raid.

Beginner
Troops and combat

Plunder: limits and protection

How much you can plunder per day (castles, wagons, Bounty Tasks, ships), what is protected, and how to avoid being emptied.

Intermediate
Castle and research

Hathaway and Derian: the special workers

What Hathaway (Intel Task chests) and Derian (hero attack and march size) give you, the rank breakpoints that matter and what their shards cost.

Intermediate
Tips and mistakes

Speed bonuses: how much time you really save

Why +100% speed halves a timer instead of erasing it, how to work out the real time, and in which order bonuses, alliance help and speedups apply.

Beginner
Heroes and squads

Recommended compositions: which UR hero teams

One team per faction with the 15 UR heroes, a 3 + 2 mix with the best heroes, and the right picks for bosses, attack, garrison and Vanguard.

Intermediate
Alliance Duel

Alliance Duel: overview

The 6 themed days, who can take part, and the mistakes that cost you the weekly reward.

Beginner
Getting started

Alliance ranks: R1 to R5

Who can do what in the alliance, what the R4s and R5 handle, and how to help the alliance at any rank.

Beginner
Castle and research

Alliance Tech

The 29 alliance technologies, what they give at max level, and the recommended order to help every member grow.

Beginner
Events

World bosses and imperial monsters

Which heroes to field against each Tusk boss by day, and how to run successful rallies against imperial monsters.

Intermediate
Events

Capital Siege

The weekly siege of the kingdom's Capital: requirements, the Deadzone, Honor score, Kingdom Titles and the King's awards.

Intermediate
Events

Alliance Cargo Ship

How to board, pick your cabin, protect your cargo, and what to know about Trade Contracts.

Beginner
Events

Taking cities as an alliance

City levels, declaring war, how a city is won, alliance bonuses and the City Lord's role.

Intermediate
Getting started

Daily and weekly routine

The small actions to do every day and every week to progress fast and help the alliance, in a few minutes.

Beginner
Alliance Duel

Alliance Duel, day 1: Intel Training

Intel Tasks, stamina and beast items: what scores most on the first Duel day.

Beginner
Alliance Duel

Alliance Duel, day 3: Tech Research

Intel Tasks, research speedups and Medals of Honor: the recipe for day 3.

Beginner
Alliance Duel

Alliance Duel, day 4: Hero Development

Recruiting, shards and Skill Medals: how to rack up points on hero day.

Beginner
Alliance Duel

Alliance Duel, day 5: Soldier Training

Training, ore, pig iron, wagons and Intel Tasks: what counts on day 5.

Beginner
Alliance Duel

Preparing for the Duel: Sunday and what to save for which day

Sunday scores nothing, but it wins the week: what not to spend, what to start, and the day-by-day cheat sheet.

Beginner
Heroes and squads

Faction buffs and squad composition

What a single-faction squad gives you, how the Lord counts in the formation, and the limits of this bonus.

Beginner
Getting started

Getting started: priorities for your first days

Good habits to start with: secure your account, keep your queues busy, build one squad and don't waste Gems.

Beginner
Heroes and squads

Crafting your gear

The 12 craftable gear pieces (SR, SSR, UR), their starting stats and how to choose based on the hero's role.

Beginner
Resources and currencies

Gift codes: where to find them and how to use them

Codes are not entered in the game. Here is how to redeem them with your UID on the official store.

Beginner
Events

Golden Nest

An Intel encounter to share with your alliance: the more allies guard the hen, the faster she lays.

Beginner
Heroes and squads

UR heroes: who to upgrade first

Which UR heroes to favor by use (monsters, attack, defense, Vanguard), by faction, and how to spend resources without waste.

Intermediate
Events

Kingdom Duel

Our kingdom against others: how we earn Kingdom Points during the week, then the Saturday battle for the Capital.

Intermediate
Tips and mistakes

Kingdom Laws and punishments

The three laws the King can enact, the seven punishment Brands, and the Wanted skill: what to know to avoid being punished.

Intermediate
Events

Race to Ace

The small daily ranking against players of your level: how it works and which theme pays the most.

Beginner
Troops and combat

Rallies and castle defense

Launching an ambush rally with no time to shield, setting up wall defense, and surviving an attack.

Intermediate
Castle and research

Royal Favor: a free boost you just have to ask for

How to request the Royal Architect, Scholar or Marshal favor, and when to use it to save hours of building or research.

Beginner
Resources and currencies

Kingdom Fair and Shimmer Coins

How Shimmer Coins work, why there's no rush to spend them, and how to avoid wasteful purchases.

Beginner
Heroes and squads

Placing heroes in your squad

Where to put tanks and damage heroes across the five slots, in what order the enemy hits, and which faction beats which.

Intermediate
Troops and combat

Soldiers: tiers and stats

What each soldier tier is worth, which Castle level it needs, and why moving up a tier matters more than raw numbers.

Beginner
Events

Tusk Spoils Rush

Collecting spoils in the event zone, choosing between the inner and outer zone, and not losing everything at the end of a round.

Intermediate
Heroes and squads

Wall of Honor

What to do with shards of a hero already at five stars: Honor levels and the faction bonuses they unlock.

Intermediate