At a glance
kingdoms per group, over one to three weeks. Winners face winners, losers face losers.
We build up Kingdom Points. The kingdom with more points becomes the attacker.
The attacker teleports to the defender and tries to take its Capital, 14:00 to 18:00 server time.
Not to be confused with the Alliance Duel (alliance against alliance, every week) or the Capital Siege inside our own kingdom.
How we earn Kingdom Points
Every player adds to the kingdom's total. Some sources are counted the next day, as noted in brackets.
| Source | Kingdom Points |
|---|---|
| Win the World Boss, kingdom total damage (next day) | 250,000 |
| 1st individual place on the World Boss (next day) | 150,000 |
| Gold Mine Conquest victory | 50,000 |
| Alliance Duel victory (next day) | 30,000 |
| Alliance Duel MVP (next day) | 6,000 |
| 1st place in Race to Ace (next day) | 2,000 |
| Each plunder of an enemy kingdom's wagon | 100 |
Saturday: the battle for the Capital
- Friday midnight (00:14): point counting ends. At 00:15 the attacker and defender are set.
- Saturday morning: Lords of the attacking kingdom can teleport into the defending kingdom.
- 14:00: protection drops. The four Ballistas and the Capital can be captured.
- 14:00 → 18:00: the attacker must reach 100% capture. Otherwise the defender wins.
- Midnight: cross-kingdom fighting ends and rankings are settled.
Everyone in the kingdom is an ally
During the battle, Lords from the same kingdom fight together on the same structure, even across alliances. This does not apply to attacks on castles.
Ballistas
A captured Ballista hits an enemy-held Capital every 10 seconds (1% of each squad's max capacity). Holding Ballistas also speeds up capture.
The reward
If the attacker wins, its King gets the Conqueror buff for 6.5 days: stronger Kingdom Title buffs, plus the Grand Marshal and Grand Steward positions.
