Kingdom Laws and punishments

The three laws the King can enact, the seven punishment Brands, and the Wanted skill: what to know to avoid being punished.

Translation awaiting review.

Tips and mistakesIntermediateUpdated 30 October 2026
Contents
  1. At a glance
  2. The laws
  3. Punishment Brands
  4. Wanted

At a glance

3 laws

The King can forbid attacking castles, plundering wagons, or plundering Bounty Tasks.

7 Brands

A punishment gives −1% on one stat until the King pardons you.

5 min

Wanted removes your Shield and stops you from raising another.

The laws

1

Non-Aggression

Forbids attacking another Lord's castle in the kingdom.

2

Trade Protection

Forbids plundering other Lords' Trade Wagons.

3

Bounty Protection

Forbids plundering other Lords' Bounty Tasks.

If you try a forbidden action, the game warns you. If you confirm, the violation is recorded in a log the King can read. The log clears every Monday at 00:00, or when the Capital changes hands (laws are then reset too).

Punishment Brands

Each Brand removes 1% from one stat. A Brand only goes away with a King's pardon (or when the King gives it to someone else).

BrandAffected stat (−1%)
PrideResearch speed
EnvyWood production
WrathConstruction speed
SlothMarch speed
GreedCoin production
GluttonyFood production
LustHealing speed

The real cost is not the −1%: a punished Lord cannot apply for a Royal Favor or receive a Royal Title.

Wanted

This is a King Skill, separate from Brands. It costs 1,000,000 Kingdom Funds and can be used once per week (resets Monday at 00:00).

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