Crafting your gear

The 12 craftable gear pieces (SR, SSR, UR), their starting stats and how to choose based on the hero's role.

Translation awaiting review.

Heroes and squadsBeginnerUpdated 30 October 2026
Contents
  1. At a glance
  2. The pieces and what they give
  3. Choosing what to craft
  4. King's (UR) gear in the long run

At a glance

12 pieces

4 slots (weapon, armor, gauntlets, boots) in three rarities: SR, SSR and UR.

3 costs

Crafting, enhancing and promoting are three separate expenses.

By role

A tank doesn't need the same stats as a damage hero.

The pieces and what they give

1

Weapon

ATK

Mostly attack. King's Sword (UR) also adds 5% Crit Rate.

2

Armor

HP

Lots of HP. King's Armor (UR) adds +5% HP and resistance to all damage.

3

Gauntlets

HP + ATK

A mix of HP and attack, useful for damage heroes.

4

Boots

HP + DEF

HP and defense. King's Greaves (UR) add +5% defense.

SSR (Royal) pieces add a bonus against monsters: +2.5% damage dealt (weapon, gauntlets) or −2.5% damage taken (armor, boots). UR (King's) pieces all add 0.5% resistance to all damage, except the sword.

Choosing what to craft

King's (UR) gear in the long run

  1. Every piece of your main squad to level 10 first.
  2. Then the sword to level 40, then the armor to 40, then the greaves, the bracers last.
  3. After level 40: promotion. Each promotion raises stats and opens one more attribute; the 5th opens a big bonus (for the sword: +10% hero damage).

Pieces are not refunded: only gear up your main squad.

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