At a glance
4 slots (weapon, armor, gauntlets, boots) in three rarities: SR, SSR and UR.
Crafting, enhancing and promoting are three separate expenses.
A tank doesn't need the same stats as a damage hero.
The pieces and what they give
Weapon
ATKMostly attack. King's Sword (UR) also adds 5% Crit Rate.
Armor
HPLots of HP. King's Armor (UR) adds +5% HP and resistance to all damage.
Gauntlets
HP + ATKA mix of HP and attack, useful for damage heroes.
Boots
HP + DEFHP and defense. King's Greaves (UR) add +5% defense.
SSR (Royal) pieces add a bonus against monsters: +2.5% damage dealt (weapon, gauntlets) or −2.5% damage taken (armor, boots). UR (King's) pieces all add 0.5% resistance to all damage, except the sword.
Choosing what to craft
King's (UR) gear in the long run
- Every piece of your main squad to level 10 first.
- Then the sword to level 40, then the armor to 40, then the greaves, the bracers last.
- After level 40: promotion. Each promotion raises stats and opens one more attribute; the 5th opens a big bonus (for the sword: +10% hero damage).
Pieces are not refunded: only gear up your main squad.
