At a glance
One theme a day, in the same order as the Alliance Duel, plus a 7th day that covers everything. For kingdom 108: Monday November 2 to Sunday November 8.
The daily tasks give Badges of Merit, which you exchange for keys.
The daily ranking closes at reset. A final ranking counts all the week's badges.
It's an individual event, and the best practice run before the first Alliance Duel on Monday November 9: same themes, same scoring logic.
Themes, day by day
| Day | Kingdom 108 | Theme |
|---|---|---|
| 1 | Monday 11/2 | Intel Training |
| 2 | Tuesday 11/3 | Castle Expansion |
| 3 | Wednesday 11/4 | Tech Research |
| 4 | Thursday 11/5 | Hero Development |
| 5 | Friday 11/6 | Soldier Training |
| 6 | Saturday 11/7 | Enemy Elimination |
| 7 | Sunday 11/8 | Last Fight: actions from all six days count |
Themes follow the event's start day, not weekdays. If the event comes back later, count from its first day.
Day 1 in detail
| Action | Badges of Merit |
|---|---|
| Complete 1 Intel Task | 1,500 |
| Use 1 Stamina | 150 |
| Use 1 Beast Core | 350 |
| Use 10 Beast Meat | 3 |
| Gather 100 Food, 100 Wood or 60 Coins | 5 |
| Buy a pack containing gems (per gem) | 30 |
Daily reward milestones: 1,000, 5,000, 10,000, 50,000, 100,000 and 200,000 badges.
Soldiers (days 5, 6 and 7)
| Level | Train 1 soldier | Kill 1 soldier |
|---|---|---|
| Lv. 5 | 30 | 7 |
| Lv. 6 | 38 | 9 |
| Lv. 7 | 44 | 11 |
| Lv. 8 | 50 | 13 |
| Lv. 9 | 56 | 15 |
Example: training 1,000 level 9 soldiers gives 56,000 badges. Training speedups score on top.
