Gold Mine Conquest

The alliance event with no troop losses: requirements, sign-up, buildings to take and rules to know.

Translation awaiting review.

EventsIntermediateUpdated 31 October 2026
Contents
  1. At a glance
  2. Requirements and sign-up
  3. The buildings and what they do
  4. The battle plan

At a glance

Top 32

Only the kingdom's top 32 alliances can take part.

20 + 10

20 participants and 10 substitutes, picked by an R4 or the R5 at sign-up.

0 deaths

No soldier dies: the wounded tent is unlimited.

Requirements and sign-up

During the event you fight with a separate drill ground filled with your best soldiers. Your real troops are safe, and your castle can't be plundered.

The buildings and what they do

BuildingEffect
FoundryThe main source of battlefield points.
Medical CampThe most important one to hold: heals 15 soldiers of any level every 10 seconds.
Scholar's WorkshopScores fewer points, but your troops move around the map much faster.
Intel PostScores fewer points, but adds 10% to the points from captured buildings.
Gold Mine (after 10 minutes)The central building: the most points per minute (80 per second for the alliance holding it).
Weapon Forge (after 10 minutes)+15% ATK, DEF and HP for our heroes.
Tower of Judgment (after 10 minutes)−15% ATK, DEF and HP for enemy heroes.
QuarryTake it last.

The battle plan

  1. The first 10 minutes: take the Scholar's Workshop to move fast, hold the Medical Camps to keep troops healthy, control the Foundries for points.
  2. From minute 10: everything on the Gold Mine, the Weapon Forge and the Tower of Judgment, which have just opened.
  3. Strong players defend the Gold Mine, help allies and target the enemy's key buildings.
  4. Smaller players stay back from the front line to avoid pointless losses and hold the less contested buildings.

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