At a glance
Top 32
Only the kingdom's top 32 alliances can take part.
20 + 10
20 participants and 10 substitutes, picked by an R4 or the R5 at sign-up.
0 deaths
No soldier dies: the wounded tent is unlimited.
Requirements and sign-up
During the event you fight with a separate drill ground filled with your best soldiers. Your real troops are safe, and your castle can't be plundered.
The buildings and what they do
| Building | Effect |
|---|---|
| Foundry | The main source of battlefield points. |
| Medical Camp | The most important one to hold: heals 15 soldiers of any level every 10 seconds. |
| Scholar's Workshop | Scores fewer points, but your troops move around the map much faster. |
| Intel Post | Scores fewer points, but adds 10% to the points from captured buildings. |
| Gold Mine (after 10 minutes) | The central building: the most points per minute (80 per second for the alliance holding it). |
| Weapon Forge (after 10 minutes) | +15% ATK, DEF and HP for our heroes. |
| Tower of Judgment (after 10 minutes) | −15% ATK, DEF and HP for enemy heroes. |
| Quarry | Take it last. |
The battle plan
- The first 10 minutes: take the Scholar's Workshop to move fast, hold the Medical Camps to keep troops healthy, control the Foundries for points.
- From minute 10: everything on the Gold Mine, the Weapon Forge and the Tower of Judgment, which have just opened.
- Strong players defend the Gold Mine, help allies and target the enemy's key buildings.
- Smaller players stay back from the front line to avoid pointless losses and hold the less contested buildings.
