At a glance
5 min
A rally waits 5 minutes before leaving, unless it is full.
Leader + 4
A full rally leaves immediately: the target has no time to shield.
~150
Heal in small batches throughout the attack: once the infirmaries are full, troops die.
The ambush rally
- The leader posts two coordinates: the target's and their own.
- Nobody hits or scouts the target: a scout report warns them.
- Everyone teleports near the leader with their best available squad.
- One word in chat: "Ready", so the leader can count.
- The leader launches once there are 4 joiners: the rally is full and leaves at once. Never launch with 3.
Setting up wall defense
Tap your castle, tap the blue icon (house with a +) and tick "Join defense". Put your strongest squad at the top of the list.
When you are attacked
Attacker your size
Hold: full wall, and keep healing.
A bit stronger
Full wall and constant healing, in small batches, as long as the infirmaries keep up.
Much stronger
Teleport away, unless the alliance asks you to hold.
