Rallies and castle defense

Launching an ambush rally with no time to shield, setting up wall defense, and surviving an attack.

Translation awaiting review.

Troops and combatIntermediateUpdated 30 October 2026
Contents
  1. At a glance
  2. The ambush rally
  3. Setting up wall defense
  4. When you are attacked

At a glance

5 min

A rally waits 5 minutes before leaving, unless it is full.

Leader + 4

A full rally leaves immediately: the target has no time to shield.

~150

Heal in small batches throughout the attack: once the infirmaries are full, troops die.

The ambush rally

  1. The leader posts two coordinates: the target's and their own.
  2. Nobody hits or scouts the target: a scout report warns them.
  3. Everyone teleports near the leader with their best available squad.
  4. One word in chat: "Ready", so the leader can count.
  5. The leader launches once there are 4 joiners: the rally is full and leaves at once. Never launch with 3.

Setting up wall defense

Tap your castle, tap the blue icon (house with a +) and tick "Join defense". Put your strongest squad at the top of the list.

When you are attacked

1

Attacker your size

Hold: full wall, and keep healing.

2

A bit stronger

Full wall and constant healing, in small batches, as long as the infirmaries keep up.

3

Much stronger

Teleport away, unless the alliance asks you to hold.

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